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The Naturalist
A naturalist's magic comes from the world around them. Their body acts like a funnel for the natural energy of the world, allowing them to create specific effects based in nature. A naturalist can only funnel so much energy from the world at a time, so they become tired as their body is pretty much used as a floodgate for whatever magic they're attempting.
A naturalist can utilize
one type of nature's magic. If you are a fire user, you cannot also control animals or ice. If you control stone, you cannot also control trees or take on the traits of a bear.
More powerful naturalists
can utilize stronger forms of their magic. As in a water user can learn to use ice or an earth user can learn to use metal. This stronger control is unlocked at skill level "Proficient," and no earlier. There is no exception to this rule, so keep that in mind.
Elementalists:One of the most popular focuses of Naturalists are the elements. Some elements have sub-types, or other elements that they can unlock as they grow. Not every element has one. Here are the elements used on Unseen Age and what Sub-type they possess at proficient:
Water [Ice]
Fire [Lava]
Air [Lightning]
Stone [Metal]
Plant [Acid OR Poison]
Light [None]
Dark [None]
Crystal [None]
Note: The elements you see here are also the types of elements that dragons use!Physical Changes: Naturalists are commonly seen with scales, tails, animal ears, horns, and other features. They are
not seen with traditional "elf" features. Whatever feature they do have does match with the theme of their power. So, if they hold the powers of a bear, they don't gain cat eyes. If they are a fire user, they're not looking like a mermaid.
The Skill Sheet: All of the classes will have one extra skill that comes special to their class. For the Naturalist, it is their "Nature's Bond" skill. This skill shows how strong their connection to their specific natural energy is. The higher it is, the less change of backfires or wild-magic. It also dictates how powerful your control is and is used as a comparison for combat threads.
For example, let's say your fire user is in combat with a water user. Your Nature's bond is at "Apprentice" and their Nature's Bond is at "Novice." Even though fire is considered weak against water, your fire would win in power because it is two levels above your opponent.Return to IndexChoose the magic carefully...