The Skill System The_Skill_Sheet_Banner
Read the skill sheets carefully...


Every character will have a character sheet.

What kind of skills do we use?
There is a set of universal skills, and then there is a single class skill that comes with each class. Click here to find out about those skills. The universal skills are:

1. Durability
2. Martial skill
3. Speed
4. Strength
5. Will power
6. Class Skill [Decided by Class]


What are the skill sheets used for?
The skill sheets are here to help members compare characters for interactions within threads. A skill will go against another in order to figure out a result. For example, if someone is punched, their durability will tell you how much it hurt and if any real damage was done. A durability higher than strength would mean very little was done, if anything at all. In short, these skills are here for comparison and to help you understand your character's place of "power" in the world. Have more fun with your narrative than the skill sheet.

What are the skill levels available?
The list below will consist of words that feel too similar, and some are obvious synonyms, but for the sake of the number of levels we want, they will be used to fit our needs. Any skill levels that are locked off cannot be obtained through approval, but only through effort in role play.

How do the skill levels work?

It's simple. If your skill is higher, you win. If your skill is equal, have a fun narrative time about it. If your skill is lower, you lose. There are many factors that can come into play here, such as a character being sick lowering their speed or strength or a character being depressed lowering their willpower. The important part is to keep your competitiveness out of the equation, create a good story, and communicate with your role play partner.

Skill Levels
All skills will be given a range of numbers that will let those who work well with numbers gauge the character's level. The higher the number range, the better or stronger the skill. Some of these will be given a minor description to show comparisons to humankind and media as a way of helping visual learners understand where they're at. Keep in mind that the words used will not be defined in a way that matches real-life expectations.

Impaired: [-20 to -10] The skill is far in the negative due to some sort of physical or mental disadvantage, such as injury or learning disability.

Inexperienced: [-11 to 0]

Novice: [1-10] The skill is at proficient human levels. This is where you find your skilled athletes or academics, those you would be impressed by in high school or college. For magical ability, you're a student, just starting out in your craft.

Trainee: [11-20]

Apprentice: [21- 35] The skill is hitting Olympian levels. The best of the best in humankind. Definitely standing out among their normal peers. For magic users, the skill and power is on average levels. You could make a decent career out of it, but it's nothing special at this point.

Regular human levels stop at APPRENTICE. The rest are magic-enhanced only.

Intermediate: [36-50]

Skilled: [51- 65]

Proficient: [66-80] Reminder, this is where some elementalist unlocks occur.

Adept: [81-100]

Advanced [Locked]
Expert [Locked]
Master [Locked]
Grandmaster [Locked]
Legendary [Locked]
Ascended [Locked]

What are human levels?
Human Levels are where normal humans can reach without magical help. Any level above apprentice is considered magic-enhanced, meaning they are stronger, faster, etc... than a regular, non-magic human can ever reach. This does not mean skills like speed or strength can't go higher. It means that if a character at an "Adept" in speed lost their connection to magic, they would drop down to an Apprentice in speed because magic did the rest for them.

Good luck with your characters!